Brian Edenfield
Available for freelance
Résumé
Skills
Photoshop, 3DS Max 7, Maya 7, Flash, Torque Game Engine
Sketching, Illustration, Concept Design, Animation, 3D Modeling and Sculpture
Experience
Beeline Studios
Evil Twin/Doppelganger
Electronic Arts
A.S.K. Learning
Tektonic Studios
SCEA, Inc.
Spunky Productions
Pixel Technologies
Juggernaut Studios
Jellyman Productions
Headpedal
Find me
Beeline Studios
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Flickr
Facebook
Contact
Thursday, April 07, 2005
I didn't get in to Spectrum 12.
I guess that means I suck.
Oh well. There's always next year.
posted by Brian @
6:32 PM
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Previous Posts
Bot sketch: 2 hours.
I would kill to have this man's.............
Well, here's a couple of real shitty sketches.
Man, I hate San Francisco rain.
I walked in to the studio this morning.
The Pope is dead.
Sketch: 20 minutes or so.
Sketch: 90 minutes.
Friendster has gone the way of the buffalo.
Can't seem to get robots out of my head.
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