Brian Edenfield
Available for freelance
Résumé
Skills
Photoshop, 3DS Max 7, Maya 7, Flash, Torque Game Engine
Sketching, Illustration, Concept Design, Animation, 3D Modeling and Sculpture
Experience
Beeline Studios
Evil Twin/Doppelganger
Electronic Arts
A.S.K. Learning
Tektonic Studios
SCEA, Inc.
Spunky Productions
Pixel Technologies
Juggernaut Studios
Jellyman Productions
Headpedal
Find me

Sunday, March 20, 2005

Bloody Well Right!

Why oh why did I skip the GDC?!? This panel alone would have been worth it!

The damn convention is not one block from my studio!! I have no excuse.

I think Will Wrights "Spores" sounds incredibly innovative. But if he doesn't work for EA, than I think the what Greg Costikyan said, "EA could have chosen to focus on innovation, but they did not" is valid.

Hell, it's all valid. There's too much control in too few hands. And everything Warren Spector said is spot on.

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