Brian Edenfield
Available for freelance
Résumé
Skills
Photoshop, 3DS Max 7, Maya 7, Flash, Torque Game Engine
Sketching, Illustration, Concept Design, Animation, 3D Modeling and Sculpture
Experience
Beeline Studios
Evil Twin/Doppelganger
Electronic Arts
A.S.K. Learning
Tektonic Studios
SCEA, Inc.
Spunky Productions
Pixel Technologies
Juggernaut Studios
Jellyman Productions
Headpedal
Find me

Wednesday, February 09, 2005

Sketch: About 2 hours each.

I'm getting really noodly with these all of a sudden. Putting a lot more time into each one. So much so that it's making my previous attempts look like ass (no pun intended). I think it has something to do with this contract gig I have. I have to create these avatars and I'm spending hours on making these really tightly rendered forms. It's definitely influencing the way I render my sketches.

I don't know if I will loosen up again or stay with the tightly rendered look.


I don't have much to comment on in the world, so here are some links to chew on.

Link 1 pearl 2
Link 2 shine my shoe
Link 3 insanity
Link 4 never more
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Ward Churchill links (Since he's the new scapegoat to keep everyone's attention off the really fucked up Bush Admin:
Ward Churchill
IS NOT
the Story!
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COOL SCULPTURES!!:
Bolt Gallery


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